I checked my entire list and i'm pretty positive nothing conflicts with the Cloaks mod. That's my best guess based on programming experience and limited knowledge of modding anyway. ![]() In your case, I imagine there's some cloak texture, maybe an HD pack? Or maybe a mod that modifies the mesh and/or animation of cloaks that is loading after and conflicting. ![]() ![]() I just put it back manually and everything works again, but still have the gray outline artifact.īasic premise is that anything loaded after that effects the same thing will take precedence. I tried it for some weapons graphics artifacts using Pure Waters (still unresolved) and it had me rearrange (an otherwise working order) to the point were my horse mods' functions weren't working, some other textures weren't appearing, some armors appeared in the wrong smithing positions or not at all, and so on. Originally posted by kdodds:Yes, but LOOT isn't perfect.
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